Graeme Norgate
Video Games Composer
graeme norgate looking busy
               grey242 =-= at =-= gmail =-= dot =-= com

 

News and Updates

 

Feb 2012

Dec 2011


Here are some CDs I've had a track or two on

 

 

Fuckin' Hardloor - 1995 Killer Cuts 1994 Nintendo 64 Greatest Hits - 1996


Perfect Dark - 2000 Goteki - Corrupted Files - 2003 Goteki - Revolution - 2005


Seize - Constant Fight - Ltd Edition Code 64 - Masqueade Inertia - Repeat and Follow
 

 


 

About Me

 

This page isn't supposed to be a big ego trip, just a bit of background info about me

Early

Born in Chingford, East London, 1971, Chingford's claim to fames seems to extend to
Samantha Fox, Blazin' Squad and David Beckham.

An unremarkable childhood mostly spent playing computer games and playing keyboards when
I really should have been convincing girls it was a great idea to let me see them naked
So, that kind of proves, music is my life and always will be, I've always loved music since a
child and when I got my first home computer,
The Sinclair ZX Spectrum, I knew that music and computers was what I wanted to spend most of my time with

From getting that computer along with a Commodore 64, Commodore Amiga,
making music with them was what I wanted to do

Bands

As far back as I can remember, i've always wanted to be a composer.....

Inbetween playing computer games as my main way of spending time between sleeping and eating, I always thought I'd get the big break, end up on Top of the Pops,
and the rest would be cigar shaped swimming pools, champagne and every sordid whim of mine eagerly taken care of.

Having said that, if you were to hear what was produced during this period,
I'd be lucky to get free entry to the municipal swimming pool, a can of tizer and being put into care, but you have to have dreams.

Between 1991 and 1995, I was messing about in the following

FWNT - 1991 to 1992

Graeme Norgate - Synths, drum programming
Kieran Othen - Guitars, Synths, Vocals
Peter Marshall - Guitars, Synths
Richard Parr - Bass, Engineering
Simon Broadley - Bass
Kevin Clarke - Drums

The Catch - 1991 - 1992

Graeme Norgate - Synths, drum programming
Kieran Othen - Vocals, Guitars, Synths
Helen Smith - Vocals
Peter Marshall - Guitars, Synths
Richard Parr - Bass, Engineering
Simon Broadley - Bass
Kevin Clarke - Drums

DYDX - 1992 to 1994

Graeme Norgate - Synths, Samples, Drum Programming
Kieran Othen - Vocals, Synths, Samples, Drum Programming
Peter Marshall - Guitars, Synths
Richard Parr - Engineering
Autogeddon - 1993 - 1996

Andrew N Trail - Vocals, Synths, Programming
Graeme Norgate - Synths, Samples, Drum Programming
Kevin Clarke - Drums
Richard Parr - Live Engineering
Alicandria ? - Guitars

I may have more info on these projects, maybe even downloads, DYDX and Autogeddon were quite good in my opinion

Work

In 1994 I landed a job writing music for video games at Rare Ltd
and worked on the following games

  • Killer Instinct for Arcade, Super Nintendo and Gameboy
  • Killer Instinct 2 conversion for Super Nintendo although this wasn't released
  • Donkey Kong Land for Gameboy
  • Blastcorps for N64
  • GoldenEye for N64
  • Diddy Kong Racing for N64
  • Jet Force Gemini for N64
  • Perfect Dark for N64 and XBLA

    In 1999 I started at Free Radical Design

  • Timesplitters for Playstation 2
  • Timesplitters 2 for Playstation 2, Gamecube and Xbox
  • An Incarnation of Timesplitters 2 for Gameboy Advance - finished, but never released
  • Second Sight for PS2, Xbox, Gamecube and PC
  • Timesplitters Future Perfect for PS2, Xbox and Gamecube
  • Haze for PS3

    In 2009 Crytek took over Free Radical to become Crytek UK and I'm still there today. So far I've done

  • Crysis 2 for PS3, Xbox 360 and PC
  • Crysis 1 for PS3 and Xbox 360

    Miscellaneous projects include

  • Gangster Zombies/Pets - A Facebook Game by Zinky Zonk
  • Zinky Zonk - A facebook app where you could send you friends animated greetings
  • This is David Conrad a short film by Rob Yescombe
  • Metro Deluxe Remix - Goteki
  • Take Me to your Lover Remix - Goteki
  • Glitterbomb Remix - Goteki
  • Rebirth Remix - Code 64
  • Repeat and Follow - Inertia
  • Craving remix - Seize
  • Ready to Die remix - De/Vision
  • No Disintegrations remix - Illumina
  • Fascination remix - Sigue Sigue Sputnik

     


    Music Download - Help yourself. If you fancy some more, there's always my bandcamp or youtube page.

     

     

     

    Remixes

    No direct download links here, you'll have to find them via Spotify, Amazon, iTunes etc etc

    Code 64 - Rebirth - Genome Remix by Virez on the digital download EP Masquerade

    Inertia - Repeat and Follow - Virez Remix on their Repeat and Follow EP

    Goteki - We Go Chrome (Timesplitters RMX Goteki v Graeme Norgate) on the album Corrupted Files

    Goteki - Metro Deluxe ( Vi Rez remix ) on the album Revolution

    Goteki - Take me to your Lover under the Vi Rez name on the Santa Muerte Session 4 EP

    Illumina - No Disintergrations (Club Remix)

     

    Video Games

     

    Goldeneye - 1997

    Credits for the complete score can be found here
    Aztec Complex
    Single Player Death
    Multi Player Death
    Egyptian Temple
    Elevator
    Disused Military Depot
    Switch On
    Runway
    Runway Ending
    Surface 1
    Surface 2
    Surface Ending
    Converted Missile Train
    Subterranean Caverns

    Original Jungle Piece

    Jungle

    Suspense Tunes

    Aztec Suspense
    Caverns Suspense
    Egyptian Crypt Suspense
    Jungle Suspense
    Military Depot Suspense
    Runway Suspense
    Surface 2 Suspense
    Train Suspense

    Early Midi Versions

    Original Jungle Piece
    Military Depot
    Train

     


     


     Blastcorps - 1994 (Nintendo N64)

    For the first year and a half of development of this game we had no Nintendo 64 hardware,
    so some of the music was written on my midi setup at the time.

    I had no idea what the N64 was capable and had to just hope that I'd be able to recreate
    these tunes once the equipment finally arrived.

    Early Versions of Level Tunes are name "Midi Versions",
    they were written exclusively on a Yamaha SY77,
    and an old but loved Akai S3000, with a whopping 10 megs of sample memory

    LEVELS:

    Blastcorps - Angel and Tempest City
    Ending 1
    Ending 2
    Midi Version

    Blastcorps -Shuttle Gully
    Nearly Gameover
    Ending 1
    Ending 2-
    Midi Version

    Blastcorps - Gibbons Gate
    Ending

    Blastcorps - Argent Towers and Blackridge Works
    Nearly Gameover
    Ending 1
    Ending 2
    Midi Version

    Blastcorps - Cromlech Court
    Nearly Gameover
    Ending 1
    Ending 2
    Midi Version
    Original Midi Version

    I felt the first version was a bit too downbeat - even though
    the premise of the game was world destruction,
    but you , know, you've got to keep the energy up

    Blastcorps - Magma Peak and Mars
    Nearly Gameover
    Ending 1
    Ending 2

    Blastcorps -Carrick Point and Ebony Coast
    Nearly Gameover
    Ending 1
    Midi Version

    Blastcorps - Sleek Streets
    Ending 1
    Midi Version

    Blastcorps - Orion Plaza
    Ending
    One of the bonus levels to the game was set on a pool table,
    stands to reason really doesn't it when you're driving a bulldozer around.
    Anyway, here's the original version I knocked up for it.

    I only wish (1) I could play it live and (2) pubs still had pianos
    That would then be my party piece, rather than my slightly less impressive party trick
    of drinking cider until I'm about to fall over and running around the room with
    a lampshade on my head

    Blastcorps - Jade Plateu
    Ending 1

    Blastcorps - Outland Farm and Ironstone Mine
    Nearly Gameover
    Ending 1
    Ending 2
    Midi Version

    Blastcorps - Simian Acres, Diamond Sands and Beeton Tracks
    Nearly Gameover
    Ending 1
    Ending 2
    Midi Version

    Blastcorps - Echo Marches , J-Bomb, Havoc District and Lizard Island
    Still one of my favourite pieces, inspired by Brian Eno's "Deep Blue Day".

    Nearly Gameover
    Ending 1
    Ending 2




    Blastcorps - Title Tune

    This tune went through so many add-ons and extensions, and this is to my knowledge the final version that made it.
    I first got the idea to revamp it when one coder had the game running on the title tune, and another coder
    had the Simian Acres level running at the same time. Somehow the 2 tracks mixed together quite nicely,
    so I took the drums from Simian Acres, added it to the Title Tune. Then later on added a few more sections,
    lastly adding the guitars from Angel City, waste not want not and all that.

    Nearly Gameover
    Ending 1
    Ending 2

    Original Title Theme - Midi Version
    I wrote this near the begining, all grandiose and industrial, quite different to what ended up as the final version

    Blastcorps - Twilight Foundry and Kipling Plant
    Just a shorterned version of Angel City - what a cheap skate!

    Blastcorps - Salvage Wharf
    Just a shorterned version of Carrick Point - what an another cheap skate!

    Misc Tracks

    Name Enter Screen

    Name Enter Screen Midi version

    Blastcorps - Choose Character

    Blastcorps - World Map

    Midi Version

    Blastcorps - Level Preview Fly Through

    Midi Version

    Blastcorps - Bad News (this this is the Title Theme Nrg tune

    Blastcorps - Stats page

    Midi Version

    Blastcorps - Level replay

    Blastcorps -Level Replay midi version

    This was the first piece I wrote for Blastcorps,
    it's quite short as I was still in the Killer Instinct
    frame of mind where the tracks were about 1.5 minutes

    This was supposed to be a mixture between Jean Michel Jarre and what I'd expect to hear when seeing footage of factories and assembly lines etc

    Not sure what people thought of it, but it was played to Shigeru Miyamoto in my room way back when and he was tapping his foot politely to it so it's probably not that bad

    Blastcorps - Find a Scientist

    Blastcorps - Get a Promotion

    Blastcorps - Fanfare Easy

    Blastcorps - Fanfare Finish Game

    Blastcorps - Planet Select Screen

    Blastcorps - Fanfare Finish Moon Level

    Blastcorps - Credits


    Killer Instinct Gameboy Conversion - 1995

    I recently found a plugin for winamp that plays music from gameboy roms, so for any completests out there
    I've uploaded the Game Boy soundtrack for Killer Instinct...don't get too excited though

    Title Tune

    Glacius

    Sabre Wulf

    Jago

    Spianl

    T.J. Combo - Street

    T.J. Combo - Gym

    Fulgore a new low, this really sucks

    Chief Thunder

    Orchid

    Eyedol

    Humiliation

    Game Over

    Complete Game Fanfare

     


     

    Perfect Dark - 1999 ish

    Area 51 Escape
    dataDyne Central
     


     

    Donkey Kong Land - Gameboy - 1994

    A warning for those who've never heard of a gameboy, the sound chip was pretty primitive,
    and it's the sort of stuff that gave computer music it's bad rep for so many year.
    as in.."oh, you do music for computer games, you mean all those bleeps and blops"
    Well here are those bleeps and blops.

    I'm sure the level titles from the game had more imaginative titles that are presented here
    but I'm confident we'll all cope and won't lose too much sleep over my filenaming

    Sky
    Airship
    Building Site
    Construction Site
    Skyscraper
    Boss
    Last Boss
    Mountain

    and all this from somebody the Rare bosses felt could only do "dark".
    If the above tunes are dark, then slap my arse and call me Susan

     


     

    Haze - 2008

    Haze Radio Station

    Where to start......

    There was an idea that you'd be able to listen to the Mantel 102 Radio station within your HUD.
    As you only play a Mantel Trooper for a 3rd of the game, that would limit it's use

    So the next idea was to have propaganda mines dotted around the game, broadcasting this station,
    so even, when playing for the Promised Hand, you'd get to hear it

    Time ran out and then some on the project development,
    so the radio station it went onto the long list of features that would have been nice given time list.

    Let me tell you, it was a long ass list

    Orchestrating something as big as the radio station, mean't we had to move on it and get it recorded,
    if it were to have a chance of being completed

    So, in the end, we did it, but time ran out to implement it, so unless you stood on the deck of the land carrier (the first level), you'd never hear it.

    Seems a shame

    So, grab it now, while you can

    This is the English version, bizarrely, French, Italian, German, Spanish and Russian versions were also recorded.

    What we have hear is interviews, DJs, film reviews, adverts, jingles, and a generous amount of Hip Hop supplied by the Trailblazers

    Included in this piece, we have, music by Christian Marcussen, indents by Jeremy Corbett, script by Rob Yescombe,
    actors including Martin T Sherman, Aleks Krotoski (of Bits fame), Calrla Prada, Edward Yescombe, Lucy Middleweek, Nigel Whitmey,
    Rupert Degas, production, engineering and direction by yours truly.

     


     

     
    Comments are always appreciated - mail me at

    grey242 =-= at =-= gmail =-= dot =-= com

    I always try and reply to stuff but please take it personally if I don't get back to you, I try and answer at least 3 mails a day.

                   grey242 =-= at =-= gmail =-= dot =-= com

    Last Updated - some time in the past