
Well the main point was to raise awareness of the Commodore 64 music scene that exists today,
There are a few tunes to download, I'd like to have a more comprehensive download section
Where possible I've put external links to my music, so all I'm actually doing is listing the link
Free Radical have uploaded most of the music I've done in the past for Timesplitters 1,2 and 3, plus
News and Updates
June 2009
May 2009
April 2009
Timesplitters 2 Cutscene Music
March 2009
Free Radical Bought by Crytek
Beyonce - Single Ladies vrs Ultraviolence - Air Break
May 2008
In the early hours of 8th December 2007, BBC2 are broadcasting a number of short films.
French Fansite up and running
Thanks to Mithrendil for his time and effort, please have a look
Here are a couple of Commodore 64 game remixes I've made.
They're getting on a bit now. Flash was done in 2000 and Human Race in 2001
If you've managed to get here completely by mistake, let me quickly explain what this is about
The Commodore 64 is a much loved home computer of the 80s, it still has a thriving scene of coders, artists
and musicians to this day
There were a handful of musicians who really harnessed the power of this chip and wrote some really memorable tunes
The chip had 3 sound channels, which means you can play 3 notes simultaneously.
With clever trickery some of these
composers managed more by adding a channel which played back lo-fi samples,
And so, below is an example of what a lot of people are doing in their spare time, remixing those tunes with
modern day instruments
Here's one from my good friend Mr. Peter Marshall
Personally I think he's done a remarkable job at recreating those C64 sounds,
You can listen to the original versions too :
Flash Gordon - Flash is Back Remix
Thrust - Phat Stomper Remix
Human Race Level 1 - Summer Remix
 
 
Here are some CDs I've had a track or two on
What's the point of this homepage ?
or at least a few years ago when I started the site. and I thought while I'm about it,
I might as well put a tiny bit of info in about me
containing work from video games I've worked on in the past, but what with copyright
and all that, I cannot.
Second Sight. You can find direct links to them on my downloads page
Nice video using the Scrapyard music from TS2 - A study on campus architecture done in a style inspired by the works of Shinya Tsukamoto.
Sorry, I don't have the name of the person who made it.
Hear my Seize remix on their new CD
This time I've really revamped the Blast Corps section, it's about as exhaustive as you would healthily require
Second Sight Cutscene music added
February 2009
Found a Japanese advert for Blastcorps (Blastdozer) - sweet!
January 2009
Happy New Year - Had some time on my hands recently, so mucked around with this
December 2008
- Been a while hasn't it ! More Blastcorps music for your ears added today, Merry Christmas everybody.
July 2008
- A Feauture on the music of Haze
June 2008
- There's a short interview at Timesplitters Time Portal
- Add some more Goldeneye mp3 links
April 2008
- Doesn't seem to work in Firefox, so this is a temportary single page solution
March 2008
- Fixed download links - thanks to Dan for the info
February 2008
- There's a piece on chip music by David Houghton on Games Radar that I contributed to here :
January 2008
- Added 4 Killer Instinct Arcade Tracks
December 2007
- Added more Blastcorps downloads
November 2007
- Added Donkey Kong Land downloads
 
One of the films that has been sent is stop-motion cowboy animation called
'Nacho and Salsa'
I'd like to have done more, but never got the time due to work/life commitments
In most cases the music was the best thing about the games of which 99% have aged badly
or by playing a really fast arpeggio
on one channel so it sounded like a chord.
This was made as a tutorial aid for Pete to lean how to use
Reason
and also how to create sounds using analog synthesis
so much so, that some people have complained it's sampled the original too much !
Flash Gordon - Original Commodore 64 Version
Thrust - Original Commodore 64 Version
Human Race - Original Commodore 64 Version
 
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| Fuckin' Hardloor - 1995 | Killer Cuts 1994 | Nintendo 64 Greatest Hits - 1996 | Perfect Dark - 2000 |
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| Goteki - Corrupted Files - 2003 | Goteki - Revolution - 2005 |
Seize - Constant Fight - Ltd Edition |
 
 
About Me
 
This page isn't supposed to be a big ego trip, just a bit of background info about me
Early
Born in Chingford, East London, 1971, Chingford's claim to fames seems to extend to
An unremarkable childhood mostly spent playing computer games and playing keyboards when
From getting that computer along with a Commodore 64, Commodore Amiga,
Work
In 1994 I landed a job writing music for video games at
Rare Ltd
In 1999 I started at Free Radical Design
and I'm still there today. So far I've done
There's a little IGN Blog about Haze
here
Samantha Fox, Blazin' Squad and David Beckham.
I really should have been convincing girls it was a great idea to let me see them naked
So, that kind of proves, music is my life and always will be, I've always loved music since a
child and when I got my first home computer,
The Sinclair ZX Spectrum, I knew that music and computers was what I wanted to
spend most of my time with
making music with them was what I wanted to do
I worked there until 1999, and in that time worked on the following games
 
My Music Downloads
 
Listening back to this track always
makes me feel cold and tired.
05.
Spaceways
Seems to be a favourite with a lot of people.
06.
Zombie Mansion
Sort of guitary industrialy type tune
14. Spaceship
Even though you don't get muzak in supermarkets anymore, in
Timesplitters you do.
Not the most imaginative titles, 01.
Siberian Dam 09.
Atom Smasher 13.
Space Station 17.
Military Training Ground 20.
Circus
Intro
Cutscene
Second Sight - 2004
01. Isolation Cutscenes
Childcare End
Timespltters Future Perfect - 2005
Scotland the Brave
Scotland the Brave - Tank Fight
Mansion of Madness
What Lies Below the Mansion of Madness
Temple "Who's the Mummy" - Me vs Ross Tregenza
Spaceport - Me vs Illuminia
Cortez Can't Jump
Venice
I wanted to do a techno version of "Funeral March for Queen Mary" as it's one of my favourite pieces, but not only
Early Versions of Level
Tunes are name "Midi Versions", LEVELS: Blastcorps
- Angel and Tempest City Blastcorps
-Shuttle Gully Blastcorps
- Gibbons Gate Blastcorps
- Argent Towers and Blackridge Works Blastcorps
- Cromlech Court I felt the first version
was a bit too downbeat - even though Blastcorps
- Magma Peak and Mars Blastcorps
-Carrick Point and Ebony Coast Blastcorps
- Sleek Streets Blastcorps
- Orion Plaza I
only wish (1) I could play it live and (2) pubs still had
pianos Blastcorps
- Jade Plateu Blastcorps
- Outland Farm and Ironstone Mine Blastcorps
- Simian Acres, Diamond Sands and Beeton Tracks Blastcorps
- Echo Marches , J-Bomb, Havoc District and Lizard Island Nearly
Gameover
This tune went through so
many add-ons and extensions, and
this is to my knowledge the final version that made it. Nearly
Gameover Original
Title Theme - Midi Version Blastcorps
- Twilight Foundry and Kipling Plant Blastcorps
- Salvage Wharf Misc Tracks Name
Enter Screen Midi version Blastcorps
- Level Preview Fly Through Blastcorps
- Bad News (this this is the Title Theme Nrg tune
This was the first piece I wrote for Blastcorps, This
was supposed to be a mixture between Jean Michel Jarre
and what I'd expect to hear when seeing footage of factories and assembly lines
etc
Not sure what people thought of it, but it was played to Shigeru
Miyamoto in my room way back when and he was tapping his foot politely to it so it's
probably not that bad Blastcorps
- Fanfare Finish Game Blastcorps
- Planet Select Screen
Party like it's 1994
Perfect Dark - 1999 ish
Area 51 Escape
Goldeneye - 1997
Aztec Complex Original Jungle Piece Suspense Tunes
Aztec Suspense Early Midi Versions
Original Jungle Piece
Donkey Kong Land - Gameboy - 1994
A warning for those who've never heard of a gameboy, the sound chip was pretty primitive,
I'm sure the level titles from the game had more imaginative titles that are presented here
Sky
and all this from somebody the Rare bosses felt could only do "dark".
Best Forgotten, Lost, Warts and All
The following really should be laid to rest, but what the hell, if you really want to be completest
Choral
How How (remix)
Inner Earth
One minute race
more to follow if you can face it
Other Stuff
I've also remixed 2 tracks for the band Goteki
We Go Chrome (Timesplitters RMX Goteki v Graeme Norgate) on the album
Corrupted Files
Metro Deluxe ( Vi Rez remix ) on the fine album
Revolution
Here on iTunes
Plus a (so far unreleased) track for illumina
called No Disintergrations


Timespltters - PS2 - Released
November 2000
Timespltters 2 - PS2, Gamecube, Xbox - Released
October 2002
Memories of loading up TS1 back in 2000 trying to get the bugger
finished at some ungodly hour of the night/morning
03.
Chinese Restaurant
04.
Castle
just me being silly with some added big beats
07.
Planet X
08.
Streets
09.
Building / Construction Site
11.
Compound
My attempt at something a bit
old skool
12.
Docks
13.
Village
How do you write music for a village?
No idea, and to
me, this sounds more like Delerium
15. Virtual Tileset
16. Horror
Tileset
17. Mall
but
they all roughly follow the mood of the levels from the game (in my
mind anyway)
02.
Siberian Dam Chopper Attack
03.
Chicago Mobsters
04.
Notre Dame
05.
Notre Dame Boss
06.
Return to Planet X
07.
Neo Tokyo
08.
Wild West
described by The Edge magazine as Ennio Morricone on Acid -
sweet
10.
Aztec Ruins Exterior
11.
Aztec Ruins Interior
seems like it's in my contract to write an Egyptian piece for
every Timesplitters game
12.
Robot Factory
I'm not sure why I thought this, but I wanted to write the oddest tune
I could come up with, if you think Robot Factory you'd think,
mechanical, rhythmic and repetitive wouldn't you?
Seems, I didn't
14.
Mexican Mission
15.
Ice Station
16.
Hospital
18.
Mobsters Nightclub
This took far too long to write, was fun, but would have been
so much better
and quicker to hire an actual big band, if a little more expensive
19.
Scrapyard
About as Industrial and Noisey as you can get in a video
game
and get away with it
21.
Ufopia
22.
TS2 Goteki Remix
23.
TS2 Streets
24.
Spy Fi Tileset
25.
Anaconda "bonus minigame"
26.Astro Lander "bonus minigame"
I absolutely loved writing the C64 style minigames for TS2
Western
Cutscene
Mobsters
Cutscene
Aztec
Cutscene
Atomsmasher
Cutscene
Planet
X Cutscene
Robot
Factory Cutscene
Death
of Corporal Hart Cutscene
Gameover
Cutscene
02. Experimentation
03. Fieldwork
04. Escape
05. Madness
06. Rescue
07. Reliance
08. Entrapped
09. Street Life
10. Teamwork
11. Breakout
12. Conspiracy
13. Infiltration
14. Childcare
15. Confrontation
16. Redemption
Confrontation End
Conspiracy End
Conspiracy Start
Escape End
Experimentation End
Gain Healing
Gain Projection
Isolation Start
Redemption End
Street Life Start
Teamwork Start
Jayne's Pocket Watch (full version)
One of my all time favourite tracks I've done, and it's got bloody bagpipes in, I ask you!
I'm quite pleased with this one too
I need to stop listening to the Shining soundtrack
bit of me and
a bit of Goteki, mix it up and this is what you end up with
heavily based on the remix I did for Illumina
(just doing
what I like best, kind of big beat mixed with a million other styles)
Written by Jeremy Taylor, A very talented bloke if ever there was one
did Juno Reactor do it for Matrix too, but my good friend here had beaten me to it, so here it is in all it's glory
crank it up, and enjoy

Blastcorps - 1994 (Nintendo N64)
For the first year
and a half of development of this game we had no Nintendo 64 hardware,
so some of the music was written on my midi setup at the time.
I had no idea what the N64
was capable and had to just hope that I'd be
able to recreate
these tunes once the equipment finally arrived.
they were written exclusively on a Yamaha SY77,
and an old but loved Akai S3000, with a whopping 10 megs of sample
memory
Ending
1
Ending
2
Midi
Version
Nearly
Gameover
Ending
1
Ending
2-
Midi
Version
Ending
Nearly
Gameover
Ending
1
Ending
2
Midi
Version
Nearly
Gameover
Ending
1
Ending
2
Midi
Version
Original
Midi Version
the premise of the game was world destruction,
but you , know, you've got to keep the energy up
Nearly
Gameover
Ending
1
Ending
2
Nearly
Gameover
Ending
1
Midi
Version
Ending
1
Midi
Version
Ending
One of the bonus levels
to the game was set on a pool table,
stands to reason really doesn't it when you're driving a bulldozer
around.
Anyway, here's the original version I knocked up for it.
That would then be my party piece, rather than my slightly less
impressive party trick
of drinking cider until I'm about to fall over and running around the
room with
a lampshade on my head
Ending
1
Nearly
Gameover
Ending
1
Ending
2
Midi
Version
Nearly
Gameover
Ending
1
Ending
2
Midi
Version
Still one of my favourite
pieces, inspired by Brian Eno's
"Deep Blue Day".
Ending
1
Ending
2
I first got the idea to revamp it when one coder had the game running
on the title tune, and another coder
had the Simian Acres level running at the same time. Somehow the 2
tracks mixed together quite nicely,
so I took the drums from Simian Acres, added it to the Title Tune. Then
later on added a few more sections,
lastly adding the guitars from Angel City, waste not want not and all
that.
Ending
1
Ending
2
I wrote this near the
begining, all grandiose and industrial,
quite different to what ended up as the final version
Just a shorterned version
of Angel City - what a cheap skate!
Just a shorterned version
of Carrick Point - what an another
cheap skate!
it's quite short as I was still in the Killer Instinct
frame of mind where the tracks were about 1.5 minutes
dataDyne Central
Single Player Death
Multi Player Death
Egyptian Temple
Elevator
Disused Military Depot
Switch On
Runway
Runway Ending
Surface 1
Surface 2
Surface Ending
Converted Missile Train
Subterranean Caverns
Caverns Suspense
Egyptian Crypt Suspense
Jungle Suspense
Military Depot Suspense
Runway Suspense
Surface 2 Suspense
Train Suspense
Military Depot
Train
and it's the sort of stuff that gave computer music it's bad rep for so many year.
as in.."oh, you do music for computer games, you mean all those bleeps and blops"
Well here are those bleeps and blops.
but I'm confident we'll all cope and won't lose too much sleep over my filenaming
Airship
Building Site
Construction Site
Skyscraper
Boss
Last Boss
Mountain
If the above tunes are dark, then slap my arse and call me Susan
about these sort of things you might as here some of the guff I did
a long, long time ago in a bedroom far, far away....
Well, 1992, feels like a long time ago to me
Loosely based on Singes Castle written by Rob Hubbard for the C64,
Converted as a Gameboy tune for Donkey Kong Land 1 on the gameboy.
No Idea why it was called Choral. It's pretty ropey, out of time and half finished
Future Music had a remix competition for this track.
I hadn't heard the original, but it was at the time I was doing the Killer Instinct 1 cd remixes,
so i was in the right frame of mind for it a bit more handbag house guff. Done on a Friday afternoon xmas 94.
It's not what you'd call a relaxing listening, it's a bit frantic.
This was an rough idea I played around with and eventually updated and
used in TimeSplitters 1 as Spaceship level
Jeepers Creepers! What was I like.
Written as a test piece for my interview at Rare, all I can say is, they must have been desperate!
This is one of my "everything but the kitchen sink" tracks
Written on a SY77 with some BBC sound effect record samples thrown in for good measure
erm....enjoy.
It'll be the wisest investment of £3.50 I could ever urge you to make.
a mere 79 of your earth pence for excess of 8 minutes of remix loveliness, or £7.99 for the whole album, a snip!
which I believe is a song about Boba Fett, come on it's not every day you get to hear a song about the Fett man!
grey242 =-= at =-= gmail =-= dot =-= com
I always try and reply to stuff, although I've been really slack this year due to Haze taking
Find me on myspace
Last Updated - some time in the past