graeme norgate . com

 
looking busy
 


Use the mouse to scroll down the song list

 

 
What's the point of this homepage ?

Well the main point was to raise awareness of the Commodore 64 music scene that exists today,
or at least a few years ago when I started the site. and I thought while I'm about it,
I might as well put a tiny bit of info in about me

There are a few tunes to download, I'd like to have a more comprehensive download section
containing work from video games I've worked on in the past, but what with copyright
and all that, I cannot.

Where possible I've put external links to my music, so all I'm actually doing is listing the link

Free Radical have uploaded most of the music I've done in the past for Timesplitters 1,2 and 3, plus
Second Sight. You can find direct links to them on my downloads page

 


 

News and Updates

July 2008 - A Feauture on the music of Haze

June 2008 - There's a short interview at Timesplitters Time Portal

May 2008 - Add some more Goldeneye mp3 links

April 2008 - Doesn't seem to work in Firefox, so this is a temportary single page solution

March 2008 - Fixed download links - thanks to Dan for the info

February 2008 - There's a piece on chip music by David Houghton on Games Radar that I contributed to here :

January 2008 - Added 4 Killer Instinct Arcade Tracks

December 2007 - Added more Blastcorps downloads

November 2007 - Added Donkey Kong Land downloads

Timesplitters 2 Wild West track to feature in BBC program.

In the early hours of 8th December 2007, BBC2 are broadcasting a number of short films.
One of the films that has been sent is stop-motion cowboy animation called
'Nacho and Salsa'

French Fansite up and running

Thanks to Mithrendil for his time and effort, please have a look

 


 

Here are a couple of Commodore 64 game remixes I've made.

 

They're getting on a bit now. Flash was done in 2000 and Human Race in 2001
I'd like to have done more, but never got the time due to work/life commitments

If you've managed to get here completely by mistake, let me quickly explain what this is about

The Commodore 64 is a much loved home computer of the 80s, it still has a thriving scene of coders, artists and musicians to this day

There were a handful of musicians who really harnessed the power of this chip and wrote some really memorable tunes
In most cases the music was the best thing about the games of which 99% have aged badly

The chip had 3 sound channels, which means you can play 3 notes simultaneously.

With clever trickery some of these composers managed more by adding a channel which played back lo-fi samples,
or by playing a really fast arpeggio on one channel so it sounded like a chord.

And so, below is an example of what a lot of people are doing in their spare time, remixing those tunes with modern day instruments

 

Flash Gordon (6,148,096 bytes)
Flash Gordon
     
Human Race Level 1 Summer mix (2,979,840 bytes)
Human Race

Here's one from my good friend Mr. Peter Marshall
This was made as a tutorial aid for Pete to lean how to use Reason
and also how to create sounds using analog synthesis

Personally I think he's done a remarkable job at recreating those C64 sounds,
so much so, that some people have complained it's sampled the original too much !

Thrust - 6.22megs
Thrust

You can listen to the original versions too :

Flash Gordon - Flash is Back Remix
Flash Gordon - Original Commodore 64 Version

Thrust - Phat Stomper Remix
Thrust - Original Commodore 64 Version

Human Race Level 1 - Summer Remix
Human Race - Original Commodore 64 Version

 

 


 

 

About Me

 

This page isn't supposed to be a big ego trip, just a bit of background info about me

Early

Born in Chingford, East London, 1971, Chingford's claim to fames seems to extend to
Samantha Fox, Blazin' Squad and David Beckham.

An unremarkable childhood mostly spent playing computer games and playing keyboards when
I really should have been convincing girls it was a great idea to let me see them naked
So, that kind of proves, music is my life and always will be, I've always loved music since a
child and when I got my first home computer,
The Sinclair ZX Spectrum, I knew that music and computers was what I wanted to spend most of my time with

From getting that computer along with a Commodore 64, Commodore Amiga,
making music with them was what I wanted to do

Work

In 1994 I landed a job writing music for video games at Rare Ltd
I worked there until 1999, and in that time worked on the following games

  • Killer Instinct for Arcade, Super Nintendo and Gameboy
  • Killer Instinct 2 conversion for Super Nintendo although this wasn't released
  • Donkey Kong Land for Gameboy
  • Blastcorps for N64
  • GoldenEye for N64
  • Diddy Kong Racing for N64
  • Jet Force Gemini for N64
  • Perfect Dark for N64

    In 1999 I started at Free Radical Design and I'm still there today. So far I've done

  • Timesplitters for Playstation 2
  • Timesplitters 2 for Playstation 2, Gamecube and Xbox
  • An Incarnation of Timesplitters 2 for Gameboy Advance - finished, but never released
  • Second Sight for PS2, Xbox, Gamecube and PC - (what do you mean you've never heard of it!)
  • Timesplitters Future Perfect for PS2, Xbox and Gamecube
  • Currently working on Haze for PS3

    There's a little IGN Blog about Haze here

    Working in video games can be extremely stressful at times, but, very satisfying
    when you've finally got a finished game in your hands
    Beats working in a bank anyway (which is what I did previously)
    which was with lovely people but not ultimately what I wanted to do.

    When I'm not working, I'll be out with friends at Industrial/EBM + Goth clubs, gigs festivals such as
    Infest which is a 3 day festival at Bradford Uni and is probably the high point of the year for me.

    Music I Like

    I'd encourage you to try too - look em up in Google or Myspace for appropriate links -
    I'm too damn lazy to find them for you

  • And One
  • Apoptygma Berzerk
  • Bauhaus
  • Combichrist
  • Covenant
  • Depeche Mode (seems silly listing such an obvious choice - but I will always have a place for them in my life)
  • Feindflug
  • Front 242
  • Front Line Assembly (in my opinion really good up to and including Hard Wired)
  • Goteki
  • Illuminia
  • Jetstream Lovers
  • Knifeladder
  • Ladytron
  • Nitzer Ebb
  • OMD - Their early albums were great
  • OVNI
  • Seize
  • Siouxsie and the Banshees
  • Skinny Puppy
  • Soman
  • SPOCK
  • VNV Nation
  • XPQ 21

    Just because I'm a cheeky boy, here's my Amazon list

     


     

    My Music Downloads

     

    Timespltters - 2000

    Timesplitters Menu
    Listening back to this track always makes me feel cold and tired.
    Memories of loading up TS1 back in 2000 trying to get the bugger
    finished at some ungodly hour of the night/morning

    Egyptian Tomb
    Chinese
    Castle
    Spaceways
    Seems to be a favourite with a lot of people..just me being silly with some added big beats

    Mansion
    Horror Lite!

    Planet X
    Streets
    Site
    Sort of guitary industrialy type tune

    Chemical Plant

    (Sort of a 70s spy theme thing)

    Compound

    (my attempt at something a bit old skool

    Docks

    (How do you write music for a village? No idea, and to me, this sounds more like Delerium)

    Village
    Spaceship Virtual Tileset
    Horror Tileset
    Mall

    (even though you don't get muzak in supermarkets anymore, in Timesplitters you do)

    Not the most imaginative titles, but they all roughly follow the mood of the levels from the game (in my mind anyway)


     


     

    Timesplitters 2 - 2002

    01. Siberian Dam
    02. Siberian Dam Chopper Attack
    03. Chicago Mobsters
    04. Notre Dame
    05. Notre Dame Boss
    06. Return to Planet X
    07. Neo Tokyo
    08. Wild West
    described by The Edge magazine as Ennio Morricone on Acid - sweet

    09. Atom Smasher
    10. Aztec Ruins Exterior
    11. Aztec Ruins Interior
    seems like it's in my contract to write an Egyptian piece for every Timesplitters game

    12. Robot Factory
    I'm not sure why I thought this, but I wanted to write the oddest tune I could come up with,
    if you think Robot Factory you'd think, mechanical, rhythmic and repetitive wouldn't you?
    Seems, I didn't

    13. Space Station
    14. Mexican Mission
    15. Ice Station
    16. Hospital
    17. Military Training Ground
    18. Mobsters Nightclub
    This took far too long to write, was fun,
    but would have been so much better
    and quicker to hire an actual big band,
    if a little more expensive

    19. Scrapyard
    About as Industrial and Noisey as you can get in a video game and get away with it 20. Circus
    21. Ufopia
    22. TS2 Goteki Remix
    23. TS2 Streets
    24. Spy Fi Tileset
    25. Anaconda "bonus minigame"
    26. Astro Lander "bonus minigame"
    I absolutely loved writing the minigames for TS2

    27. Credits

     


     

    Second Sight - 2004

    01. Isolation
    02. Experimentation
    03. Fieldwork
    04. Escape
    05. Madness
    06. Rescue
    07. Reliance
    08. Entrapped
    09. Street Life
    10. Teamwork
    11. Breakout
    12. Conspiracy
    13. Infiltration
    14. Childcare
    15. Confrontation
    16. Redemption
     


     

    Timespltters Future Perfect - 2005

    Scotland the Brave
    One of my all time favourite tracks I've done, and it's got bloody bagpipes in, I ask you!

    Scotland the Brave - Tank Fight
    I'm quite pleased with this one too

    Mansion of Madness
    I need to stop listening to the Shining soundtrack

    What Lies Below the Mansion of Madness

    Temple "Who's the Mummy" - Me vs Ross Tregenza
    bit of me and a bit of Goteki, mix it up and this is what you end up with

    Spaceport - Me vs Illuminia
    heavily based on the remix I did for Illumina

    Cortez Can't Jump
    (just doing what I like best, kind of big beat mixed with a million other styles)

    Venice
    Written by Jeremy Taylor, A very talented bloke if ever there was one

    I wanted to do a techno version of "Funeral March for Queen Mary" as it's one of my favourite pieces, but not only
    did Juno Reactor do it for Matrix too, but my good friend here had beaten me to it, so here it is in all it's glory
    crank it up, and enjoy

     


     

    And now a very few random external links of stuff from the Rare days, for legal reasons I can't host them locally here
     

    Blastcorps - 1994

    Simian Acres
    Angel City
    Helicopter Fly Through

    For the first year and a half of development of this game we had no Nintendo 64 hardware,
    so some of the music was written on my midi setup at the time.
    I had no idea what the N64 was capable and had to just hope that I'd be able to recreate
    these tunes once the equipment finally arrived.

    Angel City - Midi Version

    Old Title Tune - Midi Version
    I wrote this near the begining, all grandiose and industrial, quite different to what ended up as the final version

    Final Title Tune - N64 Version
    This tune went through so many add-ons and extensions, and this is to my knowledge the final version that made it.
    I first got the idea to revamp it when one coder had the game running on the title tune, and another coder
    had the Simian Acres level running at the same time. Somehow the 2 tracks mixed together quite nicely,
    so I took the drums from Simian Acres, added it to the Title Tune. Then later on added a few more sections,
    lastly adding the guitars from Angel City, waste not want not and all that.

    Pool Table - Midi Version
    One of the bonus levels to the game was set on a pool table, stands to reason really doesn't it when you're driving a bulldozer around.
    Anyway, here's the original version I knocked up for it.
    I only wish (1) I could play it live and (2) pubs still had pianos
    That would then be my party piece, rather than my slightly less impressive party trick
    of drinking cider until I'm about to fall over and running around the room with
    a lampshade on my head

    Call the Cops - Midi Version
    Can't remember which level this was used in.
    No prizes in guessing why it's working title was Call the Cops
    Had a lot of fun writing this

    Replay - Midi Version
    This was the first piece I wrote for Blastcorps, it's quite short as I was still
    in the Killer Instinct frame of mind where the tracks were about 1.5 minutes

    This was supposed to be a mixture between Jean Michel Jarre and what
    I'd expect to hear when seeing footage of factories and assembly lines etc
    Not sure what people thought of it, but it was played to Shigeru Miyamoto in my room
    way back when and he was tapping his foot politely to it so it's probably not that bad
     


     

    Killer Instinct - 1994

    Party like it's 1994

    Glacius - Arcade Version

    Cinder - Arcade Version

    Jago - Arcade Version

    Thunder - Arcade Version

     


     

    Perfect Dark - 1999 ish

    Area 51 Escape
    dataDyne Central
     


     

    Goldeneye - 1997

    Aztec Complex
    Single Player Death
    Multi Player Death
    Egyptian Temple
    Elevator
    Disused Military Depot
    Switch On
    Runway
    Runway Ending
    Surface 1
    Surface 2
    Surface Ending
    Converted Missile Train
    Subterranean Caverns

    Original Jungle Piece

    Jungle

    Suspense Tunes

    Aztec Suspense
    Caverns Suspense
    Egyptian Crypt Suspense
    Jungle Suspense
    Military Depot Suspense
    Runway Suspense
    Surface 2 Suspense
    Train Suspense

    Early Midi Versions

    Original Jungle Piece
    Military Depot
    Train

     


     

    Donkey Kong Land - Gameboy - 1994

    A warning for those who've never heard of a gameboy, the sound chip was pretty primitive,
    and it's the sort of stuff that gave computer music it's bad rep for so many year.
    as in.."oh, you do music for computer games, you mean all those bleeps and blops"
    Well here are those bleeps and blops.

    I'm sure the level titles from the game had more imaginative titles that are presented here
    but I'm confident we'll all cope and won't lose too much sleep over my filenaming

    Sky
    Airship
    Building Site
    Construction Site
    Skyscraper
    Boss
    Last Boss
    Mountain

    and all this from somebody the Rare bosses felt could only do "dark".
    If the above tunes are dark, then slap my arse and call me Susan

     


     

    Best Forgotten, Lost, Warts and All

    The following really should be laid to rest, but what the hell, if you really want to be completest
    about these sort of things you might as here some of the guff I did
    a long, long time ago in a bedroom far, far away....
    Well, 1992, feels like a long time ago to me

    Choral
    Loosely based on Singes Castle written by Rob Hubbard for the C64,
    Converted as a Gameboy tune for Donkey Kong Land 1 on the gameboy.
    No Idea why it was called Choral. It's pretty ropey, out of time and half finished

    How How (remix)
    Future Music had a remix competition for this track.
    I hadn't heard the original, but it was at the time I was doing the Killer Instinct 1 cd remixes,
    so i was in the right frame of mind for it a bit more handbag house guff. Done on a Friday afternoon xmas 94.
    It's not what you'd call a relaxing listening, it's a bit frantic.

    Inner Earth
    This was an rough idea I played around with and eventually updated and
    used in TimeSplitters 1 as Spaceship level

    One minute race
    Jeepers Creepers! What was I like.
    Written as a test piece for my interview at Rare, all I can say is, they must have been desperate!
    This is one of my "everything but the kitchen sink" tracks
    Written on a SY77 with some BBC sound effect record samples thrown in for good measure
    erm....enjoy.

    more to follow if you can face it

    back to the top
     


     

    Other Stuff

    I've also remixed 2 tracks for the band Goteki

    We Go Chrome (Timesplitters RMX Goteki v Graeme Norgate) on the album Corrupted Files
    It'll be the wisest investment of £3.50 I could ever urge you to make.

    Metro Deluxe ( Vi Rez remix ) on the fine album Revolution Here on iTunes
    a mere 79 of your earth pence for excess of 8 minutes of remix loveliness, or £7.99 for the whole album, a snip!

    Plus a (so far unreleased) track for illumina called No Disintergrations
    which I believe is a song about Boba Fett, come on it's not every day you get to hear a song about the Fett man!

     
     
     
     
    Comments are always appreciated - mail me at

    grey242 =-= at =-= gmail =-= dot =-= com

    I always try and reply to stuff, although I've been really slack this year due to Haze taking
    up all my time (I promise to get back to everyone who has written once it's on the shelves,
    so come on, tell me something interesting

    Last Updated - some time in the past